![]() ![]() The undead appears in the teleport trap to fight the rest of the characters BUT the character that triggered the trap ends up in a tomb with 14 other undead and unless they have found and dealt with it already the odds are good that the character who triggered the trap might not survive it. It is also defended by the teleport traps that transport characters into the coffins below one of the crypts swapping the character with one of the undead in the coffins. Strahd's tomb contains some of his consorts - 3 vampire spawn. I'd love to hear what anyone else has to say! I want to give them a strong finish where they're not wandering around wondering what to do. This way, the team gets the Sun Sword fairly quickly, does some exploration of the castle while feeling like badasses (they've got Strahd on the run!) and finally corner him for their climatic showdown.Īny thoughts or advice? This campaign has been a little unfocused at times, and I know it's annoyed some of my players. The final showdown is in Sergei's tomb, but since that's practically next door to Strahd's tomb, he won't be waiting there until they find and destroy the heart of Ravenloft. He'll use his lair actions to walk through walls / ceilings and try hit and run attacks. ![]() After that, it's guerilla warfare, with Strahd sending every minion he's got after them in increased random encounters. (He believes the sword to have been destroyed properly, which is why he keeps the hilt next to his tomb.) Godfrey gives his 'life' to merge with the sword, giving it powers again and driving off Strahd. My plan is to have Ezmerelda and/or Von Richten essentially act as a guide in the castle, leading them to Strahd's tomb with little detours, only to have Strahd himself ambush them there, taunting them with the broken sword. They've got all the other items, the ally (Sir Godfrey the revenant), alliances with Ezmerelda and Von Richten, and they're all on the way to Ravenloft now. What worries me now is how the game is going to end: I'm worried the team is going to have to fight their way throughout Castle Ravenloft without the Sun Sword, making the final showdown with Strahd somewhat anti-climatic in comparison. In hindsight, I probably should have redrawn, but I was convinced I could make it work. I had some bad luck on the Tarroka reading and got the Sun Sword placed in Strahd's tomb itself. Hi all, relatively new DM here nearing the end of my first Curse of Strahd run. Monstrous Compendium Vol 3: Minecraft Creatures ![]()
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